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Magnetic Arts

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Magnetic Arts

Post  Yondaime on Tue Oct 28, 2008 10:58 pm

Megunechit Ninpou(Magnetic Ninja Arts)
Cost:2000 ryo

Magnetic Chakra(100 chakra)For the remainder of the battle throwing weapons you control can no longer be avoided by smoke bombs, does not include exploding tags.

*Magnetic Pull(100 chakra)-passive- Blocks ALL throwing items other then exploding tags from your opponents last post and redirect them to a single target.

*Magnetic Destruction(100 chakra)500 life-damage, unavoidable. You may make this skill multi-hit, but it will no longer be unavoidable, instead it will be avoidable by skills that avoid multi-hits. When used your item pouch will be completely emptied of everything other then exploding tags and smoke bombs. Requires at least 10 throwing items to be in your pouch.

Iron Blood(100 chakra) All Iron Sand skills that deal damage will deal an additional 200 life-damage for the next three turns. Once per battle.

*Ninpou Boost(0 chakra)-passive- Add the damage of two throwing weapons other then exploding tags to the damage of one of your next offensive skill used this turn. Twice per battle.

*Magnetic Nullification(200 chakra) Avoids all avoidable genjutsu, capturing, stopping, and confusing skills from your opponents last post. Twice per battle.

Steel Tag(50 chakra) Tag opponent with a steel tag. This can not be stopped.

**Polar Reflection(200 chakra) Blocks all skills including unavoidables, not including genjutsu from all targets with a "Steel Tag" placed on them from your opponents last turn. Once per battle.

**Human Magnet(100 chakra)-passive- All throwing weapons used this turn on all targets with a "steel tag" placed on them are unavoidable this turn. Once per battle.

*Requires Magnetic Chakra to be in effect.
** Requires Steel Tag to be in effect.
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Yondaime
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Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

Status
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Chakra:
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Experience: 15

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