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Lighting Chakra Nature

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Lighting Chakra Nature

Post  Yondaime on Wed Oct 29, 2008 8:54 am

When you channel your chakra into the card, it crumples. You are a Lightning Specialist!!!!

All Raiton techniques deal 50 extra damage, and all Fuuton techniques deal 50 less damage. Doesn't include Chakra Nature techniques.

Strong against Earth

Weak against Wind
Requirements: 2000 ryo
Lightning Bolt (100 Chakra) 150 Life Damage. Opponent takes 50 Life Damage next turn. Can't block.
Electrical Storm (150 Chakra) Multi-hit 100 Life Damage. All blocking moves take an extra 50 chakra to use for 3 turns. Can't interrupt. Twice per battle.
Storm Cloud (200 Chakra) Multi-hit 25 Life Damage for 12 turns. Can't interrupt. Fuuton techniques disable. Twice per battle.
Lightning Strike (200 Chakra) Multi-hit 300 Life Damage. Also hits anyone who used Taijutsu on their last turn. Can't Block.
Shock (100 Chakra) 100 Life Damage. Paralyze opponent for 1 post. Can't block, can't interrupt.

Requirements: Basic Level + 4000 ryo
Lightning Sphere (150 Chakra) Multi-hit 100 Life Damage. All opponent's take 100 Life Damage for the next two turns. Can't avoid, can't interrupt.
Magnetic Storm (200 Chakra) Multi-hit 300 Life Damage. All Kunai/Shuriken/Senbon are negated for 3 turns. Can't interrupt.
Thunder Strike (300 Chakra) Multi-hit 50 Life Damage for 8 turns. Can't block, can't interrupt.
Electrical Discharge (150 Chakra) Multi-hit 100 Life Damage. Opponent's jutsus cost +100 Chakra next turn. Can't avoid, can't interrupt. Can only block with a non-elemental shield.
Static (200 Chakra) Multi-hit 100 Life Damage. Paralyzes all opponent's for 1 post. Can't avoid, can't interrupt.

Requirements: Advanced Level + 8000 ryo
Thunder Rod (100 Chakra) 150 Life Damage. Paralyzes opponent for 1 post. Can't block, can't interrupt.
Electrical Beam (200 Chakra)Multi-hit 300 Life Damage. Opponent can't use shields that cost less than 100 Chakra next turn. Can't block, can't interrupt. Twice per battle.
Laser Beam (150 Chakra) 250 Life Damage. Can't block, can't interrupt.
Laser Cannon (300 Chakra) Multi-hit 300 Life Damage. All opponent's take 200 Life Damage on their next turn. Unavoidable. Once per battle.

-Lightning Crystal (each Ability costs 4000 ryo and 1000 posts) You can sell this for any price you want. Provides Earth Attribute to any Skill… Example – if applied to this skill “Omote Renge; Front Lotus (50 chakra, 50 life) 200 life damage, can’t be interrupted” it would be considered an Earth skill (only 3 in inventory at same time)

-Command Aura (requires 3 Lightning Crystal) Increases damage of your skills by 300 damage (static) ______________________________________________________________________________

Lightning Element Chakra Nature for Hot-Blooded people

Basic Level (1500 Ryo)

- Double movement (passive) Allows Hot-Blooded people to use the one-handed jutsu trait in conjunction with taijutsu. Lasts whole battle.

- Increased speed (100 chakra) All your taijutsu deals 50 more damage for each opened gate. Can't Interrupt.

- Lightning Speed (150 chakra) Interrupts all skills in your opponent's last post

-Raiken (120 chakra) 240 Damage

-TsuTsuKen (100 chakra) 100 damage, can be used passively on your next turn. If used passively, the user cannot use this skill again as a passive next turn. Other than Passive Use, can only be used 3 times per battle.

Advanced Level (3000 ryo)

- Lightning Aura (200 chakra) When this is activated your opponent(s) will receive 50 life damage for the next 5 turns.

- Piercing Attack (150 chakra) 300 damage, can't interrupt or block

- Teleportation (200 chakra) Avoids all skill in one post, including unavoidable moves - once per battle -

-Blinding Flash (50 chakra) Hold all opponents one post. Even though this skill deals no damage, it is effected by modifiers.

-Thunder (200 chakra, passive) One of your skills gains text "Stop opponent 1 post". Once per battle.

Mastery Level (6000 ryo)

- Lightning Strike (100 chakra) Next taijutsu you use will do 200 extra damage and become "can't avoid" Does not include chakra element attacks. - twice per battle -

- Cobra Strike (150 chakra) 200 damage, multi-hit , can't interrupt. After this skill is used you gain 100 life and chakra - twice per battle -

- Thunder Clap (300 chakra) 400 life damage, unavoidable - once per battle -

-Arashi no Kakumei (450 chakra) 900 Damage, stop self 1 turn.

Item Creation (2000 Ryo+2000 Posts/ 10 Successful Spar Wins with Mastery)

Lightning Chakra Belt- If a water skill has been used in the same post, or on opponent's last post, double the amount of damage one skill would deal.

*All skills are considered taijutsu
*For each element you posses you deal 50 more damage with taijutsu
*Elemental ninjutsu that are from the same type of chakra nature does 100 less damage on you

Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

500/500  (500/500)
500/500  (500/500)
Experience: 15

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