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Curse Seal of Water
Naruto RP :: Shinobi Market :: Seal/Demons :: Curse Seals
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Curse Seal of Water
Cursed Seal of Water (Qty. 5)
Cost: 10000Ryo + 5 Win Battle Count
Juin Activation; Level 1 (150 Life) 200 Chakra Increase. All skills deal +75 Damage and cost -25 Chakra. Once per battle. 25 Life/Chakra damage every turn. Can't Interrupt
*Juin Activation; Level 2 (300 Life) 400 Chakra Increase. All skills deal +150 Damage and cost -50 Chakra. Once per battle. 50 Life/Chakra damage every turn. Can't Interrupt
Fuja Hoin (200 Chakra) Deactivates a cursed seal currently in use. Takes one full turn to use. Can't interrupt. Once per battle.
*Temper (XXX Life) Resists a capturing/confusing/stopping/holding skill on opponent's last turn for Life equal to the chakra cost. Twice per battle, doesn't work on unavoidable moves.
*Genjutsu Affinity (100 Chakra, Passive) Genjutsu used this turn cant be avoided by Release or 2 capturing genjutsu can be used in a row. Each effect is twice per battle.
**Manipulation (200 Chakra) Stops opponent for one post. Opponents can only use Ninjutsu for 2 rounds after this is used.
**Sound Amplification (100 Chakra, Passive) All Genjutsu used this turn become Multi-hit. Twice per battle.
**Resistance (XXX Chakra) Resists any type of hold or capture for the same amount of chakra. Counts as a releasing jutsu. Works on unavoidable moves. Twice per battle.
* = Juin Level 1 needs to be activated
** = Juin Level 2 needs to be activated
Cost: 10000Ryo + 5 Win Battle Count
Juin Activation; Level 1 (150 Life) 200 Chakra Increase. All skills deal +75 Damage and cost -25 Chakra. Once per battle. 25 Life/Chakra damage every turn. Can't Interrupt
*Juin Activation; Level 2 (300 Life) 400 Chakra Increase. All skills deal +150 Damage and cost -50 Chakra. Once per battle. 50 Life/Chakra damage every turn. Can't Interrupt
Fuja Hoin (200 Chakra) Deactivates a cursed seal currently in use. Takes one full turn to use. Can't interrupt. Once per battle.
*Temper (XXX Life) Resists a capturing/confusing/stopping/holding skill on opponent's last turn for Life equal to the chakra cost. Twice per battle, doesn't work on unavoidable moves.
*Genjutsu Affinity (100 Chakra, Passive) Genjutsu used this turn cant be avoided by Release or 2 capturing genjutsu can be used in a row. Each effect is twice per battle.
**Manipulation (200 Chakra) Stops opponent for one post. Opponents can only use Ninjutsu for 2 rounds after this is used.
**Sound Amplification (100 Chakra, Passive) All Genjutsu used this turn become Multi-hit. Twice per battle.
**Resistance (XXX Chakra) Resists any type of hold or capture for the same amount of chakra. Counts as a releasing jutsu. Works on unavoidable moves. Twice per battle.
* = Juin Level 1 needs to be activated
** = Juin Level 2 needs to be activated
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
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Naruto RP :: Shinobi Market :: Seal/Demons :: Curse Seals
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