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Sound Manupilation
Naruto RP :: Shinobi Market :: Lifetimes
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Sound Manupilation
Sound Manipulator
Attached to Dosu's arm is a metal tube that amplifies the it's sound when moved. May be bought in store.
Cost: 3250 Ryo
-Screechings sounds(200 chakra) Hold multi-opponents for 1 turn. This move can only be stopped with Fire Dragon Napalm or anything else that interrupts unavoidables. Once per battle
-Cacophonous Manuever (150 Chakra - Passive) If the user uses a taijutsu involving a punch or the use of hands, a Sound Amplifier can be used without it being counted as one of the skills that can be used this turn. Twice per battle.
-Unavoidable Sound (50 Chakra) 300 life damage. Unavoidable. Twice per battle.
-Increasing Sound Waves (200 chakra) If a water prison skill has been used this or last turn, increase all Sound Amplifier damage by 300 damage this turn. Once per battle. Can't interrupt.
-Sonic Boom (100 Chakra) 200 life damage. Can't interrupt. If blocked or avoided the next Sound amplifier damage cannot be avoided. Twice per battle.
-Super Sonic Ear Damage (200 chakra) 200 Multi-hit damage. Stops 1 opponent for 2 turns. All other opponents currently on the field will be confused for 3 turns. If this skill stops that opponent, then everyone will be affected. Can't be blocked or avoided.
-Sound Waves(100 chakra) 200 multi-hit damage. Can't be avoided or blocked.
Attached to Dosu's arm is a metal tube that amplifies the it's sound when moved. May be bought in store.
Cost: 3250 Ryo
-Screechings sounds(200 chakra) Hold multi-opponents for 1 turn. This move can only be stopped with Fire Dragon Napalm or anything else that interrupts unavoidables. Once per battle
-Cacophonous Manuever (150 Chakra - Passive) If the user uses a taijutsu involving a punch or the use of hands, a Sound Amplifier can be used without it being counted as one of the skills that can be used this turn. Twice per battle.
-Unavoidable Sound (50 Chakra) 300 life damage. Unavoidable. Twice per battle.
-Increasing Sound Waves (200 chakra) If a water prison skill has been used this or last turn, increase all Sound Amplifier damage by 300 damage this turn. Once per battle. Can't interrupt.
-Sonic Boom (100 Chakra) 200 life damage. Can't interrupt. If blocked or avoided the next Sound amplifier damage cannot be avoided. Twice per battle.
-Super Sonic Ear Damage (200 chakra) 200 Multi-hit damage. Stops 1 opponent for 2 turns. All other opponents currently on the field will be confused for 3 turns. If this skill stops that opponent, then everyone will be affected. Can't be blocked or avoided.
-Sound Waves(100 chakra) 200 multi-hit damage. Can't be avoided or blocked.
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
Naruto RP :: Shinobi Market :: Lifetimes
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