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Hot-blooded
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Hot-blooded
Hot-Blooded
When you own this bloodline, you may no longer use genjutsu or ninjutsu, with the exception of Kai release in genjutsu.
Genin Skills
-Taijutsu Knowledge: All Taijutsu cost 50 chakra less if they cost 100 chakra or more, also increase the life-damage by 50.
-After-Image (25 Chakra) -esp-
-Parry (50 Chakra) Block all Taijutsu and Firing from the opponents last post, can't interrupt
-Palm Thrust (50 Chakra) 100 Life-Damage and stops the opponent for 1 post. Can't interrupt.
-Remove Weights (100 Chakra) Doubles the amount of damage that the weights would have given you when they were not removed. This lasts for 7 turns. Once per battle. Needs weights.
Chuunin Skills
-Incredible Speed (150 Chakra) Avoid all techniques from your opponent's last post, cant interrupt
-Konoha Whirlwind (100 Chakra) 200 multi-hit Life-Damage
-Meditation Strategy (0 chakra)gain 50 health and 50 chakra, can't interrupt
Jounin Skills
-Body analysis (100 chakra) Negate Tsukuyomi for the rest of the battle. 50 chakra every 2 turns to continue the negation. Once per battle.
-Rising Fist (100 chakra, passive skill) Next taijutsu will deal 100 more damage and will be unavoidable. Requires Remove Weights to be in effect. Once per battle.
-Great Tornado Spin (75 chakra) 100 life-damage, interrupts opponent to cast technique
-Great Konoha Whirlwind (200 Chakra) Multi-Hit, 300 Life-Damage. Unavoidable. Twice per Battle.
___________________________________________
The Gates. (All Gate Skills cannot be interrupted.)
-Initial Gate (50 Chakra) All taijutsu do 100 more damage for the rest of the battle.
-Heal Gate (100 Chakra) Heal 50 Life and Chakra every 3 turns.
-Life Gate (150 Life) All taijutsu now cannot be blocked/avoided/interrupted by skills that specifically target taijutsu.
~Only one gate per turn.
~Must open the previous Gate before the next can be.
~If you die while in the death gate, You must post 2x the amount needed to revive yourself.
When you own this bloodline, you may no longer use genjutsu or ninjutsu, with the exception of Kai release in genjutsu.
Genin Skills
-Taijutsu Knowledge: All Taijutsu cost 50 chakra less if they cost 100 chakra or more, also increase the life-damage by 50.
-After-Image (25 Chakra) -esp-
-Parry (50 Chakra) Block all Taijutsu and Firing from the opponents last post, can't interrupt
-Palm Thrust (50 Chakra) 100 Life-Damage and stops the opponent for 1 post. Can't interrupt.
-Remove Weights (100 Chakra) Doubles the amount of damage that the weights would have given you when they were not removed. This lasts for 7 turns. Once per battle. Needs weights.
Chuunin Skills
-Incredible Speed (150 Chakra) Avoid all techniques from your opponent's last post, cant interrupt
-Konoha Whirlwind (100 Chakra) 200 multi-hit Life-Damage
-Meditation Strategy (0 chakra)gain 50 health and 50 chakra, can't interrupt
Jounin Skills
-Body analysis (100 chakra) Negate Tsukuyomi for the rest of the battle. 50 chakra every 2 turns to continue the negation. Once per battle.
-Rising Fist (100 chakra, passive skill) Next taijutsu will deal 100 more damage and will be unavoidable. Requires Remove Weights to be in effect. Once per battle.
-Great Tornado Spin (75 chakra) 100 life-damage, interrupts opponent to cast technique
-Great Konoha Whirlwind (200 Chakra) Multi-Hit, 300 Life-Damage. Unavoidable. Twice per Battle.
___________________________________________
The Gates. (All Gate Skills cannot be interrupted.)
-Initial Gate (50 Chakra) All taijutsu do 100 more damage for the rest of the battle.
-Heal Gate (100 Chakra) Heal 50 Life and Chakra every 3 turns.
-Life Gate (150 Life) All taijutsu now cannot be blocked/avoided/interrupted by skills that specifically target taijutsu.
~Only one gate per turn.
~Must open the previous Gate before the next can be.
~If you die while in the death gate, You must post 2x the amount needed to revive yourself.
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
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