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Post  Yondaime Wed Oct 29, 2008 9:12 am

Snake Upgrade

Cost: 2000 Ryo + Snake Sage LT

-Grass Cutter (Attribute) User can use and own Orochimaru's Kusanagi without Sword Mastery.


-Snakeskin Armor (Attribute) When in White Snake Rebirth form, all skills deal -100 Damage to user, including Genjutsu.

-Snake Eyes (Attribute) All Snake Summons have twice the normal amount of Health and Chakra they would usually have when Summoned.

-Leech All Creation (50 Chakra) Avoid one Technique.

-Snake In The Grass (100 Chakra, Passive) Next Kusanagi skill becomes Unavoidable. Once per Battle.

-Hidden Shadow Snake Hand (100 Chakra) 150 Life Damage. Hold Opponent 1 Post. Can't Block.

-Hidden Shadow Multiple Snake Hands (200 Chakra) 350 Life Damage. Hold Opponent 1 Post. Can't Block/Avoid by ESP.

-Snake Authority (200 Chakra) 150 Life Damage. Negate one Attack from the Opponent, not including Unavoidable or Genjutsu. Twice per Battle.

-Snake Myriad (150 Chakra) Multi-hit 250 Life Damage. Interrupt 2 Techniques.

-Triple Rashômon (250 Chakra) Block all Attacks, Including Unavoidable, from all Opponents' turns. Once per Battle.

-White Snake Rebirth (400 Chakra, Passive) Gain 50 Life every Turn while this is active. Any "Snake" techniques deal +100 Life Damage while this is active, and all Kusanagi skills cost -50 Chakra. Requires 50 Chakra every Turn that must be paid. Ends when cost cannot be paid. Once per Battle.

*White Scales (200 Chakra, Passive) Multi-hit 100 Life Damage. Can't Block. All Opponent's take an incurable and Completely Unavoidable 25 Life Damage every turn for the rest of the battle if this is successful. Poison doesn't stack. Twice per Battle.

*White Constriction (200 Chakra) 100 Life Damage. Hold 2 Opponents for 2 Turns. Can't Block/Interrupt.

*Squeeze (50 Chakra, Passive) Multi-hit 100 Life Damage. Unavoidable. Only affects people in White Constriction. Three Times per Battle.

*Immortal Body Transfer (All Life/Chakra) User gains the Character Status of one Opponent. Opponent must be currently held. User automatically dies and must do 400 Posts in Hell to be revived with the new stats. This lifetime is kept along with the opponent's new lifetime. However, Soft Physique Modification and/or Swordsman gained through this Lifetime cannot be used. Opponent also gets to keep their stats, but must do 100 Posts in Hell. Can't be Interrupted. If Opponent has Sharingan up to 3 Tier, they can pay 600 Chakra to negate this and the user of this skill will be stopped for 2 Turns.

*Shed Skin (Passive) Ends effects of White Snake Rebirth.

*Requires White Snake Rebirth to be in effect.


[Store bought Katon jutsu and genjutsu deal 75 more damage when owning this lifetime. Taijutsu damage dealt to the user of this lifetime is reduced by 50 damage.]

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Drawing Arts Upgrade:

Cost:3000 + Illusionary arts; Sketching life time

Genin Skills:

-Ink Blot(125 Chakra) Next skill gains the text "Can't be avoided" Can't be interrupted. Twice per battle.
-Ink Wall Panting(0 Chakra, Passive) Next Two skills the user does takes 50 less chakra to use. Can't be interrupted. Twice per battle -Must wait 4 posts to use again-
-3 Ink Kunai(175 life damage) -This is a Ninja Item, not Skill, each time it's used the user loses one Ink Kunai, Kunais automatically refill once battle has ended.
-Ink Fist Jab(75 Chakra) 125 life damage. If hits the opponent the opponent cannot use any thrown items for the next 2 posts.
-Ink Brush(100 Chakra, Passive) One Sai's fs, or Illusionary arts; sketching life time does an extra 100 damage this post. Can't be interrupted. Twice per battle.

Chuunin Skills:

-Ink Tiger Creation(150 Chakra) Enables the use of Ink Tiger skills. Can't be interrupted. Once per battle.
-Ink Dragon Creation(150 Chakra) Enables the use of Ink Dragon skills. Can't be interrupted. Once per battle.
-Ink Hawk Creation(100 Chakra) Enables the use of Ink Hawk skills. Can't be interrupted. Once per battle.


Jounin Skills:

-Ink Toss(150 Chakra, Passive) Next turn all the users skills gain the text "Can't be avoided." Can't be interrupted. Twice per battle.
-Ink Shower Rain(200 Chakra) Next Turn all the opponents attacks lose the text "Can't be avoided." Once per battle.
-Illusionary Ink; Black ink Capture(100 Chakra) Captures the opponent. Can't be avoided. Once per battle.
-Ink Splatter(75 Chakra)Splatters ink all over the opponent.
-*Ink Absorb(150 Chakra) Absorbs 400 Chakra from the opponent. Unavoidable. Twice per battle.

*Once every time the user hits the opponent with Ink Splatter
Note: You can only use one of the ink creations per battle. Unless the second one you use is the Hawk Creation, but even then you can only use them two.

Ink Tiger Attacks:
--Ink Tiger Fangs(125 Chakra)225 life damage. Can't be avoided or blocked. Twice per battle.
--Ink Tiger Pounce(100 Chakra)Stuns the opponent for one post. 150 life damage. Can't be blocked. Twice per battle.
--Ink Tiger Bladed Cut(175 Chakra)275 life damage. Can't be blocked, dodged, or interrupted.
--Ink Tiger Poison Ejection(125 Chakra) 100 life damage. If hits the opponent the opponent suffers 25 self-damage for the next 10 posts due to poison. Can't be interrupted. Twice per battle.

Ink Dragons Attacks:
--Ink Dragon Wings Wrap(125 Chakra) Blocks all skills on the opponents last post. Including ones that say "Can't be blocked." However this skill cannot block a fire element or katon skill. Can't be interrupted. Once per battle.
--Ink Dragon Tongue Hold(150 Chakra) Holds the opponent for Two posts. Can be used if the user is held. But not if the user is held by Tsukuyomi or Shadow Wrap. Once per battle.
--Ink Dragon Ride; Fly(225 Chakra) Avoids one skill on the opponents last post. Including a Unavoidable one. Once per battle.

Ink Hawk Attacks:
--Ink Hawk Eye Site(100 Chakra, Passive) One skill the user uses this post gains the text "Can't be avoided" Can't be interrupted. Once per battle.
--Ink Hawk Notification(125 Chakra, Passive) One skill on the opponents last post loses the text "Can't be blocked." Does not work on taijutsus or Unavoidables.Can't be interrupted. Once per battle.

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Toad Upgrade

Cost: 2000 Ryo + Toad Sage LT

Toad Hermit (Attribute) All Toad Summons have twice the normal amount of Health and Chakra they would usually have when Summoned.

Toad Oil Stream (100 Chakra, Passive) All Katon/Fire Techniques will deal +200 Life Damage on one opponent for 5 Turns.

Hari Jizô (100 Chakra) Block any Taijutsu or Ninjutsu from all posts. Deal 100 Damage to anyone who used Taijutsu. Can't Block.

Hari Jizô Prison (50 Chakra, Passive) Capture Opponent 1 Turn. Can't Block/Avoid by ESP. Can only be used when Hari Jizô is being used.

Hari Jizô Pulse (200 Chakra) Multi-hit 450 Life Damage. Can't Block/Interrupt. Only while Hari Jizô is being used.

Sage Mode (Passive) Gain 400 Chakra. All skills require 50% of their normal Chakra while Sage Mode is active. All skills deal +100 Life Damage while Sage Mode is active. Requires 50 Chakra each Turn to keep active.

*Summon Elder Frogs (200 Chakra) Summons 2 Frogs with 500/500 Life/Chakra. Multi-hits only hit one frog. Can't Interrupt.

*Tongue Sense (100 Chakra, Passive) Negate any skill that allows the user to "hide" or "camoflage" themselves and hold them for 1 Turn.

*Senjutsu: Deep Fryer (200 Chakra) Multi-hit 450 Life Damage. Can't Block/Interrupt.

*Senjutsu: Needle Rain (200 Chakra) Multi-hit 400 Life Damage. Paralyze all Opponents for 1 Turn. Can't block/Interrupt.

*Senjutsu: Holy Barrier (250 Chakra) Block all Attacks, Including Unavoidable, for you and two allies/summons. If Swords or Taijutsu are blocked, deal 300 Damage to the user(s) of those skills. Twice per Battle.

**Frog Concert (100 Chakra) Multi-hit 100 Life Damage. Stop all opponents for 1 Turn. Costs +50 to Release. Genjutsu.

**True Hell: Forest Nocturne (350 Chakra) 100 Self-Damage. Multi-hit 550 Life Damage. Stop all Opponents for 3 Turns. Unavoidable. Only deals 400 Damage and Stops for 2 Turns if one Elder Frog is alive. Once per Battle.

*Divine Rasengan (400 Chakra) 800 Life Damage. Opponent takes 50 Chakra Damage every Turn for 5 Turns, whether this is successful or not. Unavoidable. Once per Battle.

*Requires Sage Mode
**Requires Elder Frogs


[Doton and Katon Jutsu cost 25 less chakra and deal 50 more damage when owning this lifetime.]

--------------------------

Slug Upgrade
Cost: 2000 Ryo + Slug Sage LT + Joinin


-Medical Master (Attribute) User can own Medical Ninja without it counting as a Lifetime slot. However, they lose the ability to use the final stage of their Bloodline.

-Knowledge of Anatomy (Attribute) All Medical skills heal +100 Life for this user.
Slug Monarch (Attribute) While Slug Queen is summoned, all Taijutsu are automatically blocked and Slug Queen gains life equal to 50% of the damage blocked. In addition, the Slug Monarch user will heal 50 Life every round as long as Slug Queen is alive.

-Slug Justice (Attribute) All Slug Summons have twice the normal amount of Health and Chakra they would usually have when Summoned.
Medical Test Results (100 Chakra, Passive) Medical skills will heal +100 Life to one target this turn.

-Slug Division (200 Chakra, Passive) If any Slug Summons are out, they cannot be attacked for 5 Turns, but they can't attack or defend for the summoner. Twice per Battle, Can't Interrupt.

-Slug Absorbtion (Passive) User/Ally gains 100-400 Chakra from a Slug Summon. Three Times per Battle.

-Slug Medication (200 Chakra, Passive) User and all Allies gain 300 Life and 300 Chakra. Once per Battle.

-Slug Destruction (500 Chakra) Multi-hit combined life of all currently summoned Slugs. Unavoidable. Once per Battle. All Slugs die for the rest of the battle.

-Genesis Rebirth (Passive) Gain 200 Life and 100 Chakra every turn. All Taijutsu deal +200 Damage and become Can't Block. Can't make skills Unavoidable. Enables some Slug Monarch techniques. Lasts 5 Rounds. After the first use, Damage and Life/Chakra Gain do not take effect, but skills are still enabled and Taijutsu become Can't Block.

*Knuckle Buster (200 Chakra) 500 Life Damage. Counters one Taijutsu or Interrupts one Ninjutsu technique.

*Final Fist (300 Chakra) 800 Life Damage. Can't Block/Interrupt/Avoid by ESP. Three Times per Battle.

*Crushing Sky Leg (300 Chakra) 700 Life Damage. Stun Opponent 2 Rounds. Can't Interrupt.One per battle

*Rift Fist (400 Chakra) Multi-hit 600 Life Damage. Unavoidable. Once per Battle.

*Final Wind (600 Self-Damage, 500 Chakra) Resurrects one Ally who has died with 1000 Health, including one who has already been resurrected this battle. Can't Interrupt, Once per Battle.

*Requires Genesis Rebirth to be in effect

-----------------------------


Puppet Upgrade

Cost:3250 + Puppet Mastery life-time.

Genin Skills:

-*Puppet Toss(100 Chakra) 150 life damage. Interrupts one attack on the opponents last post. Can't be interrupted. Twice per battle.
-*Chakra Suck(75 Chakra) Absorbs 150 Chakra from the opponent. Can't be blocked. Twice per battle
-Million Weapon Barrage(100 Chakra) 250 life damage. Multi-hit. Three times per battle.
-*Arch Puppet Defense(125 Chakra) Blocks One attack on the opponents last post. Including ones that say "Can't be blocked." Once per battle.
-*Chakra String(100 Chakra, Passive) Allows you to use one extra attack next post, but all your attacks must be puppet attacks or this skill does not work. Once per battle.


Chuunin Skills:

-*Puppet Rotation(100 Chakra) 250 life damage. Can't be avoided
-*Puppet Spinning Rotation(175 Chakra) 350 life damage. Can't be blocked, Dodged, or interrupted. Once per battle.
-Poison Kunai Spit(50 Chakra + 1 Kunai) 125 life damage. if hits the opponent the opponent suffers 25 life damage for the next 3 posts. Can't be blocked. Twice per battle
-*Puppet Trapping(200 Chakra) Holds The opponent for one post. Unavoidable. Once per battle
-*Puppet Technique: Puppet Body Shield(25 Chakra)Blocks one skill on the opponents last post.

Jounin Skills:

-**Thousand Sword Stabbing(300 Chakra) 600 life damage. Unavoidable. Once per battle
-*Chakra Push(100 Chakra) if hits the opponent, the Next attack the opponent does costs him an extra 125 chakra to use. Can't be interrupted or blocked. Once per battle
-*Puppet Sacrifice(Kills puppet) kills one of your puppets, user Gains the amount of health the puppet lost. Can't be interrupted. Once per battle.
-*Full Puppet Control(50 Chakra, Passive) All puppet attacks do 75 more damage for the next 5 posts. Can't be interrupted. Twice per battle.

*Must have a puppet out to use
**Must have two puppets out to use.

------------------------------

Demon Flutist Upgrade

Cost:3000 + Demon flutist LT

Genin Skills:

-Tune of hades(125 Chakra) Next Two Demonic flutist/Tayuyas fs skills you use do 100 more damage. Can't be interrupted. Twice per battle. -Must wait 2 posts to use again-
-Tune of Wind blades(125 Chakra) Multi hit. 225 life damage. Can't be interrupted. Twice per battle.
-Tune of Ear Drum Destruction(125 Chakra, Passive) Next skill gains the text "Can't be blocked." Can't be interrupted. Twice per battle.
-Flutist player(50 Chakra, Passive) All Demonic Flutist/Tayuya life time skills do 25 more damage for the rest of the battle. Can't be interrupted. Once per battle.
-Evil Flutist Player(100 Chakra, Passive) All Demonic flutist skills do 50 more damage for the rest of the battle. Can't be interrupted. Once per battle.


Chuunin Skills:

-Tune of air destruction(200 Chakra) Multi Hit. 450 life damage. This skill gains the texts: "Can't be blocked, or interrupted" If opponent has Wind Element as one of there elements. Once per battle.
-Harmony of life(100 Chakra) Regain 200 health. Can't be interrupted. Once per battle.
-Harmony of Death(125 Chakra) 250 life damage. If opponent has 200 health or less, this skill becomes Unavoidable. Does not work on Genins of any level. Once per battle.
-Tune of Summoning Multiply(200 Chakra) Next Blind Oni summoning skill you use gains the text: "Can't be interrupted" And they are summoned with an extra 100 health. Once per battle.
-Harmony of Strength(100 Self damage) All this users skills do 100 more damage if the opponent has a Ninjutsu based bloodline. (Example: Mokuton/Nara, Ect) Can't be interrupted. Once per battle.
-Demonic Flutist Player(100 Chakra, Passive) Next Three Demonic Flutist skills take 75 less chakra to use, however they cannot go below 50 Chakra cost.Can't be interrupted. Once per battle.

Jounin Skills:

-Tune of Illusion Binding(100 Chakra) 100 life damage. Holds the opponent for one post. Can't be stopped by release. Twice per battle.
-Harmony of Potinecy(100 Chakra) One attack on the opponents last post does 150 less damage to you, Does not include if the opponents skill is a Genjutsu. Can't be interrupted. Once per battle.
-Harmony of Fear(100 Chakra) If hits, the opponent can only use one skill on his/her next post. Can't be interrupted or avoided. Once per battle.
-Tune of Dark Lights(200 Chakra) Holds the opponent for one post. Unavoidable. Cannot be blocked by release or inflict pain. Once per battle.
-Harmony of Silent Playing(125 Chakra) Next Demonic Flutist/Tayuya fs skill gains the text "Can't be interrupted." Can't be interrupted. Once per battle.

Note: Only the holding skills are genjutsu, the rest of these skills are ninjutsu.
Yondaime
Yondaime
Admin

Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

Status
Health:
Upgrades Left_bar_bleue500/500Upgrades Empty_bar_bleue  (500/500)
Chakra:
Upgrades Left_bar_bleue500/500Upgrades Empty_bar_bleue  (500/500)
Experience: 15

https://narutorp.forumakers.com

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