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Fire Chakra Nature
Naruto RP :: Shinobi Market :: Elements
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Fire Chakra Nature
Description
When you channel your chakra into the card, it ignites. You are a Fire Specialist!!!
All Katon techniques deal 50 extra damage, and all Suiton/Hyoton techniques deal 50 less damage. Doesn't include Chakra Nature techniques.
Weak against Water
Strong against Wind
Basic
Requirements: 2000 ryo
Inferno Wrath (100 Chakra) 200 Life Damage. Can't block, can't interrupt.
Hell's Fire (200 Chakra) Your next Katon technique gains the text 'Can't Interrupt' and does 100 more damage. Twice per battle. Cant' interrupt.
Advanced Fireball Technique (150 Chakra) Multi-hit 300 Damage. Can't block, can't avoid.
Explosive Clone (25 Chakra) 50 damage. ESP skill.
Hell Wave (150 Chakra) Multi-hit 250 Life Damage. Can't block, can't interrupt. Twice per battle.
Advanced
Requirements: Basic Level + 4000 ryo
Inferno Tornado (200 Chakra) Multi-hit 300 Life Damage. Stop opponent 1 post. Can't avoid, can't interrupt. If avoided, opponent still takes damage.
Meteor (200 Chakra) Multi-hit 400 Life Damage. Can't interrupt.
Great Fireball Technique: Inferno (150 Chakra) Multi-hit 250 Life Damage. Can't avoid, can't interrupt. If avoided, opponent still takes damage
Explosion (250 Chakra, 200 life) 500 Life Damage. Opponent takes 25 Life Damage for 4 turns. Can't avoid, can't interrupt. (25 life damage can't be modified)
White Flash (150 Chakra) 200 Life Damage. Opponent is unable to perform Ninjutsu during their next post. Can't block, can't interrupt.
Mastery
Requirements: Advanced Level + 8000 ryo
Great Flame Tornado (200 Chakra) Multi-hit 350 Life Damage. Opponent is unable to perform Genjutsu during their next post. Can't avoid, can't interrupt.
Meteor Shower (250 Chakra) Multi-hit 500 Life Damage. Can't Avoid, can't interrupt.
Hellzone Grenade (200 Chakra) Multi-hit 300 Life Damage. Can't block, can't interrupt.
Grand Explosion (300 Chakra) Multi-hit 500 Life Damage. Opponent takes 50 Life Damage for 4 turns. Unavoidable. 300 Self-Damage. Once per battle.
-Fire Orb Creation (4000 ryo and 1000 posts in “orb creation” topic) You can sell this for any price you want. Provides Fire Attribute to any Skill… Example – if applied to this skill “Omote Renge; Front Lotus (50 chakra, 50 life) 200 life damage, can’t be interrupted” it would be considered a fire skill (only 3 in inventory at same time)
-Flaming orbs (requires 3 orbs) All Fire skills do 200 more life damage and cost 50 less chakra (static).
______________________________________________________________________________
Fire Element Chakra Nature for Hot-Blooded people
Basic Level (1500 Ryo)
-Burning Step (Passive, 25 Chakra per turn) If your opponent avoids a taijutsu you use, they take 25 damage. Unaffected by Modifiers.
- Kaashinoyubi no Jutsu (50 Chakra) 50 damage, if successful, opponent takes 25 life damage every turn for the next 3 turns. Can't Interrupt.
- Sacrifice (xxx life) Adds xxx damage to one of your taijutsu for the rest of the battle (max. 150), can't interrupt - two times per battle -
- Bloodlust (150 chakra) Next turn you can use 4 attacks, can't interrupt. Only 3 Unavoidable skills may be used the turn this is in effect. Once per battle.
- Blaze (100) All taijutsu gain double damage next turn, can't interrupt - once per battle -
Advanced Level (3000 ryo)
-Phoenix Renden (400 chakra) 300 damage, regain 250 life. Once per battle. Can't Interrupt.
- Burn (150 life) all your skills next turn will do 100 chakra damage if it already deals regular health damage, can't interrupt - three per battle -
- Fire Enhancement (200 chakra) You take 100 less damage from all skills for the next 5 turns, can't interrupt. Twice per battle
- Flame Aura (100 chakra, passive) All skills under 150 damage are reduced to 0, includes throwing weapons
-Inferno Stranglehold (300 chakra) 100 damage, Hold opponent 2 turns. Once per battle.
Mastery Level (6000 ryo)
- Flaming Upercut (250 chakra) 600 life damage, multi-hit, can't block or avoid
- Barrier of Fire (200 chakra) Avoids all skills in opponents last post, including unavoidable moves, - twice per battle -
- Human Torch (25 chakra every turn) All taijutsu that hit you deal 100 damage to the opponent, and you receive only half the damage. Chakra cost to activate can't be modified.
-Wildfire Stance (100 chakra, Passive) One Taijutsu you use this turn becomes Multihit and deals +50 Fire damage. Once every four turns.
Item Creation : Headband of Chaos (2000 Ryo+2000 Posts in Training Topic, or 10 Successful Spars with Mastery Level Obtained)
Headband of Chaos- User's -ESP- Skills can Avoid Multihit Skills, and all Attacks can not be blocked by a summon or redirected.
*All skills are considered taijutsu
*For each element you posses you deal 50 more damage with taijutsu
*Elemental ninjutsu that are from the same type of chakra nature does 100 less damage on you
When you channel your chakra into the card, it ignites. You are a Fire Specialist!!!
All Katon techniques deal 50 extra damage, and all Suiton/Hyoton techniques deal 50 less damage. Doesn't include Chakra Nature techniques.
Weak against Water
Strong against Wind
Basic
Requirements: 2000 ryo
Inferno Wrath (100 Chakra) 200 Life Damage. Can't block, can't interrupt.
Hell's Fire (200 Chakra) Your next Katon technique gains the text 'Can't Interrupt' and does 100 more damage. Twice per battle. Cant' interrupt.
Advanced Fireball Technique (150 Chakra) Multi-hit 300 Damage. Can't block, can't avoid.
Explosive Clone (25 Chakra) 50 damage. ESP skill.
Hell Wave (150 Chakra) Multi-hit 250 Life Damage. Can't block, can't interrupt. Twice per battle.
Advanced
Requirements: Basic Level + 4000 ryo
Inferno Tornado (200 Chakra) Multi-hit 300 Life Damage. Stop opponent 1 post. Can't avoid, can't interrupt. If avoided, opponent still takes damage.
Meteor (200 Chakra) Multi-hit 400 Life Damage. Can't interrupt.
Great Fireball Technique: Inferno (150 Chakra) Multi-hit 250 Life Damage. Can't avoid, can't interrupt. If avoided, opponent still takes damage
Explosion (250 Chakra, 200 life) 500 Life Damage. Opponent takes 25 Life Damage for 4 turns. Can't avoid, can't interrupt. (25 life damage can't be modified)
White Flash (150 Chakra) 200 Life Damage. Opponent is unable to perform Ninjutsu during their next post. Can't block, can't interrupt.
Mastery
Requirements: Advanced Level + 8000 ryo
Great Flame Tornado (200 Chakra) Multi-hit 350 Life Damage. Opponent is unable to perform Genjutsu during their next post. Can't avoid, can't interrupt.
Meteor Shower (250 Chakra) Multi-hit 500 Life Damage. Can't Avoid, can't interrupt.
Hellzone Grenade (200 Chakra) Multi-hit 300 Life Damage. Can't block, can't interrupt.
Grand Explosion (300 Chakra) Multi-hit 500 Life Damage. Opponent takes 50 Life Damage for 4 turns. Unavoidable. 300 Self-Damage. Once per battle.
-Fire Orb Creation (4000 ryo and 1000 posts in “orb creation” topic) You can sell this for any price you want. Provides Fire Attribute to any Skill… Example – if applied to this skill “Omote Renge; Front Lotus (50 chakra, 50 life) 200 life damage, can’t be interrupted” it would be considered a fire skill (only 3 in inventory at same time)
-Flaming orbs (requires 3 orbs) All Fire skills do 200 more life damage and cost 50 less chakra (static).
______________________________________________________________________________
Fire Element Chakra Nature for Hot-Blooded people
Basic Level (1500 Ryo)
-Burning Step (Passive, 25 Chakra per turn) If your opponent avoids a taijutsu you use, they take 25 damage. Unaffected by Modifiers.
- Kaashinoyubi no Jutsu (50 Chakra) 50 damage, if successful, opponent takes 25 life damage every turn for the next 3 turns. Can't Interrupt.
- Sacrifice (xxx life) Adds xxx damage to one of your taijutsu for the rest of the battle (max. 150), can't interrupt - two times per battle -
- Bloodlust (150 chakra) Next turn you can use 4 attacks, can't interrupt. Only 3 Unavoidable skills may be used the turn this is in effect. Once per battle.
- Blaze (100) All taijutsu gain double damage next turn, can't interrupt - once per battle -
Advanced Level (3000 ryo)
-Phoenix Renden (400 chakra) 300 damage, regain 250 life. Once per battle. Can't Interrupt.
- Burn (150 life) all your skills next turn will do 100 chakra damage if it already deals regular health damage, can't interrupt - three per battle -
- Fire Enhancement (200 chakra) You take 100 less damage from all skills for the next 5 turns, can't interrupt. Twice per battle
- Flame Aura (100 chakra, passive) All skills under 150 damage are reduced to 0, includes throwing weapons
-Inferno Stranglehold (300 chakra) 100 damage, Hold opponent 2 turns. Once per battle.
Mastery Level (6000 ryo)
- Flaming Upercut (250 chakra) 600 life damage, multi-hit, can't block or avoid
- Barrier of Fire (200 chakra) Avoids all skills in opponents last post, including unavoidable moves, - twice per battle -
- Human Torch (25 chakra every turn) All taijutsu that hit you deal 100 damage to the opponent, and you receive only half the damage. Chakra cost to activate can't be modified.
-Wildfire Stance (100 chakra, Passive) One Taijutsu you use this turn becomes Multihit and deals +50 Fire damage. Once every four turns.
Item Creation : Headband of Chaos (2000 Ryo+2000 Posts in Training Topic, or 10 Successful Spars with Mastery Level Obtained)
Headband of Chaos- User's -ESP- Skills can Avoid Multihit Skills, and all Attacks can not be blocked by a summon or redirected.
*All skills are considered taijutsu
*For each element you posses you deal 50 more damage with taijutsu
*Elemental ninjutsu that are from the same type of chakra nature does 100 less damage on you
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
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Naruto RP :: Shinobi Market :: Elements
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