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Earth Chakra Nature

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Earth Chakra Nature Empty Earth Chakra Nature

Post  Yondaime Wed Oct 29, 2008 8:54 am

Description
When you channel your chakra into the card, it turns into dust. You are an Earth Specialist!!!

All Doton techniques deal 50 extra damage, and all Raiton techniques deal 50 less damage. Doesn't include Chakra Nature techniques.

Strong against Water

Weak against Lightning
Basic
Requirements: 2000 ryo
Earth Wall (100 Chakra) Blocks all Taijutsu from opponent's last post.
Earth Spire (100 Chakra) Interrupt opponent's Taijutsu. 50 Life Damage.
Earth Armor (100 Chakra, Passive) Blocks all Taijutsu and weapons of 75 Damage or less. Requires 50 Chakra each turn to keep active.
Earth Dragon Strike (150 Chakra) Multi-hit 150 Life Damage. Can't interrupt.
Earth Barrier (100 Chakra) Blocks one opponent's attack of 200 Damage or less.

Advanced
Requirements: Basic Level + 4000 ryo
Advanced Earth Wall (100 Chakra) Blocks all Taijutsu for you and your allies.
Earth Arrow (100 Chakra) Opponent is poisoned for 25 Life Damage for 6 turns. Can't block, can't interrupt.
Advanced Earth Armor (150 Chakra, Passive) Blocks all Taijutsu, Ninjutsu, and Weapons of 100 Damage or less. Requires 50 Chakra each turn to keep active.
Dust Release (75 Chakra) Release self from a Genjutsu of 100 Chakra or less.
Advanced Earth Barrier (150 Chakra) Blocks one opponent's attack of 200 Damage or less for you and an ally.

Mastery
Requirements: Advanced Level + 8000 ryo
Earth Barrier (150 Chakra) Blocks all Taijutsu/Ninjutsu for you and your allies.
Earth Spear (200 Chakra) 300 Life Damage. Can't block, can't interrupt.
Crystal Armor (150 Chakra, Passive) Reduces all damage taken from your opponent's turn by 300, and then by 75 for every turn after activation. Requires 50 Chakra each turn to keep active. Twice per battle.
Dust Cloud Release (150 Chakra) Release self and an ally from a Genjutsu of 200 Chakra or less. Three times per battle. If used the release from Tsukiyomi, user takes 500 Damage and this will be the only skill you can use this turn, and this can't be used any longer.
Earth Dome (300 Chakra) Blocks one technique, even unavoidable, for you and an ally. Twice per battle.


-Earth Element Chakra Nature Item Creation (each Ability costs 25000 ryo and 2000 posts)

-Emerald of Earth (each Ability costs 4000 ryo and 1000 posts) You can sell this for any price you want. Provides Earth attribute to any Skill… Example – if applied to this skill “Omote Renge; Front Lotus (50 chakra, 50 life) 200 life damage, can’t be interrupted” it would be considered a Earth skill (only 3 in inventory at same time)

-Emerald Poison (requires 2 Emeralds) All your skills gain 100 poison damage (static)
______________________________________________________________________________

Earth Element Chakra Nature for Hot-Blooded people


Earth Element Chakra Nature for Hot-Blooded people

Basic Level (1500 Ryo)

- Earth Armor (75 chakra, passive) Blocks all throwing weapons

- Earth Arm (150 chakra) All your taijutsu deals 100 more damage for the rest of the battle

- Earth Release (100 chakra, Passive) You next taijutsu skill becomes uninteruptible,unless it makes it unavoidable, can't interrupt - two times per battle -

-Earth Reinforcement (100 chakra every 2 turns) Add +50 damage to all taijutsu you use, and you take 100 less damage from skills. Chakra cost cannot be modified and doesn't stack.

-Kick Up Dust (75 Chakra) -ESP- all skills from your opponent's last post, and -ESP- From one on their next turn. Can't interrupt.

Advanced Level (3000 ryo)

- Stun (100 chakra) 200 life damage, multi-hit, stop opponent 1 post.

- Earth Spike (200 chakra) 500 life damage, can't block, can't avoid

- Earth Barrier (150 chakra) All damage done to you next turn is reduced by 400 life damage, genjutsu not included. - twice per battle -

-Poison Fists (20 chakra per turn, Passive) Whenever a Taijutsu successfully hits the opponent, they take 50 addition damage on that turn, and 25 on the next turn.

Mastery Level (6000 ryo)

-Earth Rift (100 chakra) All your skills become "multi-hit" for the remainder of the battle. Can't Interrupt.

- Nature's Blessing (150 chakra) Heal 250 life, can't interrupt - twice per battle -

- Earthquake (250 chakra) 500 life damage, multi-hit, unavoidable - once per battle -

-Sundering Fist (600 Chakra) 300 Damage. Double all Modifiers used on this skill.

Item Creation (2000 Ryo+2000 Posts/ or 10 Successful Spar Wins with Mastery)

Gaia Armor- Taijutsu does 200 less damage to the user, and when the user is hit by taijutsu successfully, it deals 50 damage to the opponent that they cannot avoid.


*All skills are considered taijutsu
*For each element you posses you deal 50 more damage with taijutsu
*Elemental ninjutsu that are from the same type of chakra nature does 100 less damage on you
Yondaime
Yondaime
Admin

Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

Status
Health:
Earth Chakra Nature Left_bar_bleue500/500Earth Chakra Nature Empty_bar_bleue  (500/500)
Chakra:
Earth Chakra Nature Left_bar_bleue500/500Earth Chakra Nature Empty_bar_bleue  (500/500)
Experience: 15

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