Search
Latest topics
Tai Kwon Do
Page 1 of 1
Tai Kwon Do
Tae Kwon Do
Cost:1700 ryo
Although there are great doctrinal and technical differences among public and private taekwondo organizations, the art in general emphasizes kicks thrown from a mobile stance, using the leg's greater reach and power to disable the opponent from a distance. In sparring, turning (roundhouse), 45 degree, front, axe, and side kicks are most often used; advanced kicks include jump, spin, and skip kicks, often in combination. Taekwondo training also includes a comprehensive system of hand strikes and blocks, but generally does not emphasize grappling until the higher belt levels.
--Horse Stance (50 Chakra, passive) Enables Tae Kwon skills for rest of battle. Only can use taijutsu, ninjutsu, and items/weapons during this period. All non-TaeKwon taijutsu deal +100 damage. Use this skill again to release.
-*Axe Kick (100 Chakra) 200 Damage, 100 Chakra Absorbtion, uninterruptable.
-*Spin Kick (100 Chakra) 300 Life Damage
-*Drop Kick (150 Chakra) 450 Life Damage, must be the only skill used in a post.
-*Roundhouse (200 Chakra) 400 Life Damage, Unavoidable, Once per battle.
-*Jump Kick (200 Chakra) 300 Life Damage, stun opponent one skill.
-*Crescent Kick (200 Chakra) 200 Chakra Damage, and opponent cannot use Ninjutsu for two rounds.
--Whirlwind Kick (300 Chakra) 600 Life Damage, cannot be interrupted or blocked. Once per battle.
-*Hook Kick (300 Chakra) 300 Life Damage, stop opponent one round, cannot avoid.
Cost:1700 ryo
Although there are great doctrinal and technical differences among public and private taekwondo organizations, the art in general emphasizes kicks thrown from a mobile stance, using the leg's greater reach and power to disable the opponent from a distance. In sparring, turning (roundhouse), 45 degree, front, axe, and side kicks are most often used; advanced kicks include jump, spin, and skip kicks, often in combination. Taekwondo training also includes a comprehensive system of hand strikes and blocks, but generally does not emphasize grappling until the higher belt levels.
--Horse Stance (50 Chakra, passive) Enables Tae Kwon skills for rest of battle. Only can use taijutsu, ninjutsu, and items/weapons during this period. All non-TaeKwon taijutsu deal +100 damage. Use this skill again to release.
-*Axe Kick (100 Chakra) 200 Damage, 100 Chakra Absorbtion, uninterruptable.
-*Spin Kick (100 Chakra) 300 Life Damage
-*Drop Kick (150 Chakra) 450 Life Damage, must be the only skill used in a post.
-*Roundhouse (200 Chakra) 400 Life Damage, Unavoidable, Once per battle.
-*Jump Kick (200 Chakra) 300 Life Damage, stun opponent one skill.
-*Crescent Kick (200 Chakra) 200 Chakra Damage, and opponent cannot use Ninjutsu for two rounds.
--Whirlwind Kick (300 Chakra) 600 Life Damage, cannot be interrupted or blocked. Once per battle.
-*Hook Kick (300 Chakra) 300 Life Damage, stop opponent one round, cannot avoid.
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Fri May 29, 2009 12:50 pm by Garish
» Garish Nara
Fri May 29, 2009 12:44 pm by Garish
» Shark Skin
Sun Nov 02, 2008 6:45 pm by Yondaime
» CherryBlossom
Sun Nov 02, 2008 6:07 pm by Yondaime
» Hand Petrification
Sun Nov 02, 2008 6:06 pm by Yondaime
» Avenger
Sun Nov 02, 2008 5:35 pm by Yondaime
» Uchiha Genius
Sun Nov 02, 2008 5:35 pm by Yondaime
» Uzumaki Lifetime
Sun Nov 02, 2008 5:34 pm by Yondaime
» Mist Demon
Sun Nov 02, 2008 5:33 pm by Yondaime