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Kakuzu
Naruto RP :: Shinobi Market :: Lifetimes
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Kakuzu
Kakuzu Lifetime
Price- 3000 Ryo + Jounin Rank + Chakra Element
QTY - 5
-Forbidden jutsu: Heart Stealing Technique (200 chakra) Once you have killed an opponent, using your strings you rip out the opponent's heart, Can't Interrupt. You choose five attacks to copy from one of the chakra elements that a person had, your stolen heart is now that element that you copied from. the heart summon is the only one that can use the stolen attacks. You can have up to 5 hearts at a time.
-Stitching (50 chakra) Heal 100 health and Select one heart summon that is active in battle, it is now stitched back into you. Can't interrupt. Three times per battle.
-Thread Work (XXX Chakra) Heals XXX * 2 amount of life to ally. Max is 200 chakra to be put inter this technique. Once per battle.
-Summon heart (150 Life and 200 Chakra) Summons a 'heart'. Once Summoned it can only be put back in using stitching. The Heart has 1/2 of the chakra and health of the shinobi they where in before. Can't Interrupt. Can only be used twice per battle.
-Immortal Team (200 Chakra - Passive) If more opponents than there are allies on the field, then the opponents' multi-hits can only target one heart summon or the user at once. Opponent's multi-hits will still work on the allies though. Once per battle.
-Immortal Hearts (300 Chakra) If the user dies and he or she still has a heart one the field or still hasn't summoned it, when the user dies, he or she can revive with the same health and chakra as the heart summon has at the particular moment. Counts as reviving. Chakra cost is from the old body.
-*Wind Heart: Atsugai (250 Chakra) 400 Life Damage. Unavoidable. Once per battle.
-*Earth Heart: Harden Body (275 Chakra) Reduces all damage to 0 for 2 turns. Even unavoidable. This only affects the user. Any lightning jutsu above 200 chakra pierces and stops, Can't interrupt. Once per battle.
-*Water Heart: Wall of Water (200 Chakra) Blocks a technique from last turn, even unavoidable. Not Genjutsu, Twice per battle.
-*Fire Heart: Zukokku (125 Chakra) 250 Life Damage. Can't be blocked.
-*Lightning Heart: Gian (200 Chakra) 175 Life Damage. Holds opponent for one post. Can't avoid/interrupt.
* - Requires Heart Summon with the same element as the move.
Notes:
Each summon receive its own attack.
The user cannot own any animal summons with this lifetime.
The user cannot use his or her chakra elements.
If a heart is destroyed during a deathmatch or player-jump, then the heart is destroyed forever.
Price- 3000 Ryo + Jounin Rank + Chakra Element
QTY - 5
-Forbidden jutsu: Heart Stealing Technique (200 chakra) Once you have killed an opponent, using your strings you rip out the opponent's heart, Can't Interrupt. You choose five attacks to copy from one of the chakra elements that a person had, your stolen heart is now that element that you copied from. the heart summon is the only one that can use the stolen attacks. You can have up to 5 hearts at a time.
-Stitching (50 chakra) Heal 100 health and Select one heart summon that is active in battle, it is now stitched back into you. Can't interrupt. Three times per battle.
-Thread Work (XXX Chakra) Heals XXX * 2 amount of life to ally. Max is 200 chakra to be put inter this technique. Once per battle.
-Summon heart (150 Life and 200 Chakra) Summons a 'heart'. Once Summoned it can only be put back in using stitching. The Heart has 1/2 of the chakra and health of the shinobi they where in before. Can't Interrupt. Can only be used twice per battle.
-Immortal Team (200 Chakra - Passive) If more opponents than there are allies on the field, then the opponents' multi-hits can only target one heart summon or the user at once. Opponent's multi-hits will still work on the allies though. Once per battle.
-Immortal Hearts (300 Chakra) If the user dies and he or she still has a heart one the field or still hasn't summoned it, when the user dies, he or she can revive with the same health and chakra as the heart summon has at the particular moment. Counts as reviving. Chakra cost is from the old body.
-*Wind Heart: Atsugai (250 Chakra) 400 Life Damage. Unavoidable. Once per battle.
-*Earth Heart: Harden Body (275 Chakra) Reduces all damage to 0 for 2 turns. Even unavoidable. This only affects the user. Any lightning jutsu above 200 chakra pierces and stops, Can't interrupt. Once per battle.
-*Water Heart: Wall of Water (200 Chakra) Blocks a technique from last turn, even unavoidable. Not Genjutsu, Twice per battle.
-*Fire Heart: Zukokku (125 Chakra) 250 Life Damage. Can't be blocked.
-*Lightning Heart: Gian (200 Chakra) 175 Life Damage. Holds opponent for one post. Can't avoid/interrupt.
* - Requires Heart Summon with the same element as the move.
Notes:
Each summon receive its own attack.
The user cannot own any animal summons with this lifetime.
The user cannot use his or her chakra elements.
If a heart is destroyed during a deathmatch or player-jump, then the heart is destroyed forever.
Yondaime- Admin
- Number of posts : 229
Village : Leaf
Registration date : 2008-10-28
Status
Health:
(500/500)
Chakra:
(500/500)
Experience: 15
Naruto RP :: Shinobi Market :: Lifetimes
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